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using | MatrixType = Eigen::Matrix<double, 6, 6> |
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static Eigen::Vector3d | GetCOM (const MatrixType &I) |
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static Eigen::Vector< double, 6 > | GetInertia (const MatrixType &I) |
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static double | GetMass (const MatrixType &I) |
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static MatrixType | I (double mass) |
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static MatrixType | I (double mass, const Eigen::Matrix< double, 6, 1 > &inertia, const math::SE3::MatrixType &T=math::SE3::Identity()) |
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static MatrixType | I (double mass, const Eigen::Vector3d &inertia, const math::SE3::MatrixType &T=math::SE3::Identity()) |
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static MatrixType | I (double mass, double ixx, double iyy, double izz, const Eigen::Vector3d &com) |
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static MatrixType | I (double mass, double ixx, double iyy, double izz, const math::SE3::MatrixType &T=math::SE3::Identity()) |
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static MatrixType | I (double mass, double ixx, double iyy, double izz, double ixy, double ixz, double iyz, const Eigen::Vector3d &com) |
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static MatrixType | I (double mass, double ixx, double iyy, double izz, double ixy, double ixz, double iyz, const math::SE3::MatrixType &T=math::SE3::Identity()) |
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static MatrixType | Transform (const math::SE3::MatrixType &T, const MatrixType &I) |
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The documentation for this class was generated from the following file:
- /external/rby1-sdk/include/rby1-sdk/dynamics/inertial.h